60 research outputs found

    A review of Australasian investigations into problem solving and the novice programmer

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    This Australasian focused review compares a number of recent studies that have identified difficulties encountered by novices while learning programming and problem solving. These studies have shown that novices are not performing at expected levels and many novices have only a fragile knowledge of programming, which may prevent them from learning and applying problem solving strategies. The review goes on to explore proposals for explicitly incorporating problem solving strategy instruction into introductory programming curricula and assessment, in an attempt to produce improved learning outcomes for novices. Finally, directions suggested by the reviewed studies are gathered and some unanswered questions are raised

    A simple time-management tool for students' online learning activities

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    [Abstract]: Student time-management practices are a significant contributing factor to success in tertiary education, particularly in online and blended learning. In courses where many tasks are set to involve students continuously, a learning management system can be used to structure and assist time-management. This paper reports on the successful development and testing of a simple time-management tool that can assist students within an LMS

    Electronic peer review: a large cohort teaching themselves?

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    [Abstract]: Electronic peer review can empower lecturers of large courses to produce rapid feedback, promote social interaction and encourage higher order learning for students. But what are the payoffs to educators? Do students recognise the benefits of such a system? Foundation Computing is one of the largest courses at the University of Southern Queensland. A system of electronic submission and peer reviewing with instructor moderation is now being used in this course. This system is innovative and unique and delivers benefits to students, lecturers and the University. This system has been evaluated, proven successful and is being considered for wider use

    An evaluation of electronic individual peer assessment in an introductory programming course

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    [Abstract]: Peer learning is a powerful pedagogical practice delivering improved outcomes over conventional teacher-student interactions while offering marking relief to instructors. Peer review enables learning by requiring students to evaluate the work of others. PRAISE is an on-line peer-review system that facilitates anonymous review and delivers prompt feedback from multiple sources. This study is an evaluation of the use of PRAISE in an introductory programming course. Use of the system is examined and attitudes of novice programmers towards the use of peer review are compared to those of students from other disciplines, raising a number of interesting issues. Recommendations are made to introductory programming instructors who may be considering peer review in assignments

    Chick sexing and novice programmers: explicit instruction of problem solving strategies

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    This study examines the problem solving strategies used by expert programmers. Past studies of the cognitive processes of expert programmers suggest the existence of plans that describe the problem solving strategies held by these programmers. To date such strategies, which are relevant to novice programmers, have not been explicitly incorporated into the curricula of introductory programming courses. In revisiting these earlier studies and confirming the existence of the strategies held by experts, this study argues for inclusion of explicit strategy instruction.

    Fostering Program Comprehension in Novice Programmers - Learning Activities and Learning Trajectories

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    This working group asserts that Program Comprehension (ProgComp) plays a critical part in the process of writing programs. For example, this paper is written from a basic draft that was edited and revised until it clearly presented our idea. Similarly, a program is written incrementally, with each step tested, debugged and extended until the program achieves its goal. Novice programmers should develop program comprehension skills as they learn to code so that they are able both to read and reason about code created by others, and to reflect on their code when writing, debugging or extending it. To foster such competencies our group identified two main goals: (g1) to collect and define learning activities that explicitly address key components of program comprehension and (g2) to define tentative theoretical learning trajectories that will guide teachers as they select and sequence those learning activities in their CS0/CS1/CS2 or K-12 courses. The WG has completed the first goal and laid down a strong foundation towards the second goal as presented in this report. After a thorough literature review, a detailed description of the Block Model is provided, as this model has been used with a dual purpose, to classify and present an extensive list of ProgComp tasks, and to describe a possible learning trajectory for a complex task, covering different cells of the Block Model matrix. The latter is intended to help instructors to decompose complex tasks and identify which aspects of ProgComp are being fostered

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    Cardiac Alterations in Human African Trypanosomiasis (T.b. gambiense) with Respect to the Disease Stage and Antiparasitic Treatment

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    In Human African Trypanosomiasis (HAT), neurological symptoms dominate and cardiac involvement has been suggested. Because of increasing resistance to the available drugs for HAT, new compounds are desperately needed. Evaluation of cardiotoxicity is one parameter of drug safety, but without knowledge of the baseline heart involvement in HAT, cardiologic findings and drug-induced alterations will be difficult to interpret. The electrocardiogram (ECG) is a tool to evaluate cardiac involvement and the risk of arrythmias. We analysed the ECG of 465 HAT patients and compared them with the ECG of 61 healthy volunteers. In HAT patients the QTc interval was prolonged. This comprises a risk of fatal arrhythmias if new drugs with antiarrhythmic potential will be used. Further, repolarization changes and low voltage were more frequent than in healthy controls. This could be explained by an inflammation of the heart. Treatment of HAT was associated with appearance of repolarization changes but not with a QTc prolongation. These changes appear to be associated with the disease, but not with a specific drug. The main conclusion of this study is that heart involvement is frequent in HAT and mostly well tolerated. However, it can become relevant, if new compounds with antiarrhythmic potential will be used

    Introductory programming in a web context

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    A number of studies have recognised the benefits of using a context or theme consistently throughout an introductory programming course. Examples of contexts in which programming is related and taught include micro-worlds, robotics, games and media computation. Such contexts bring relevance to the content of programming courses. In this paper, a Web context is proposed and described. This context has been successfully used in an introductory programming course and received a positive student response

    An objective comparison of languages for teaching introductory programming

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    The question of which language to use in introductory programming has been cause for protracted debate, often based on emotive opinions. Several studies on the benefits of individual languages or comparisons between two languages have been conducted, but there is still a lack of objective data used to inform these comparisons. This paper presents a list of criteria based on design decisions used by prominent teaching-language creators. The criteria, once justified, are then used to compare eleven languages which are currently used in introductory programming courses. Recommendations are made on how these criteria can be used or adapted for different situations
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